Adaptive Music & Sound Design
Highly integrated ingame music & sound design
The audio is in production. It has to match the visual characteristics of the game (machinery-like, lots of small parts, abstract, …), and most of all not to be annoying. It will be highly integrated into the game systems: There will be a system generating rhythms, and the sounds will change and evolve as the player progresses.
The style will be a mixture of mechanical sounds, clapping rhythms (inspired by Steve Reich) and rhythmic-ethereal background music.
I do everything from conceptualizing audio to production to implementation.
Current style analysis of the wanted audio world. The contrast between cold mechanical sounds and organic elements like flicks seems to be promising.
The video shows a run through the game. Every stone the player places adds another sound. As you succeed a stage, the music changes more significantly.