All my game music
Coming from Game Design
As a Game Design student I always have the players and the game experience in mind: Every design decision has to serve the game feel. My goal of Game Music is therefore: To support the game and to add an additional emotional layer, without being the main focus.
During my studies I have made 3 game soundtracks, including different instruments and styles. The challenge always was to make it fit to the visuals and gameplay, to make it unique but not to push it into the foreground, and to make it loopable without being annoying.
Feel free to listen around!
Minimalistic piano with soundscapes
The goal was to enhance the magical feeling of the visuals and to really catch the attention. It is strongly inspired by the impressionistic composer Maurice Ravel, as i catched one small pattern of one of his tracks and developed it further. For additional soundscapes I combined the reverberation sound of plate bells, cymbals and celesta.
The ingame music had to be more cautious. Trying to grab the warm, cozy and magical atmosphere from the visuals, it also had to prevent frustration while playing. Therefore it should make the player focus and relax at the same time.
I also made the sound design.
Land of Amara
Flute, clarinet and synth
A mix of real instruments and synths
As players described the game as relaxing and hypnotizing, the soundtrack had to be like that. But it also had to reflect the visual characteristics: stained glas, striking black bars, the eerie fact of infinitely zooming ing. The challenge was to incorporate positive as well as dark elements in the music.
Here is some more music with different styles and instruments than the tracks before. One of them was made for a Ludum Dare game jam within 6 hours, the others were praxis exercises in a more or less short amount of time.